

Any creatures in the area of effect must make a DC 14 Dexterity saving throw, taking half damage on a successful save or full damage on a failure. So to keep you in the loop when it comes to these powerful items, we've updated this list to include some more of the most game-breakingly powerful weapons a party can be given in the current version of the game. If the wielder is also attuned to the Lightning Sword, the wielder can strike both swords together to create a 6d6 thunder blast in a 30 foot line three times per day. The fifth edition has a particular focus on magic being a part of the world, which has helped bring even more powerful magical weapons into the game.

When you make a successful melee attack with the staff, you deal an extra 2d6 lightning damage. Additionally, while holding it you can activate one of the following properties, each of which can be used once per dawn. You gain a +2 bonus to attack and damage rolls with this magic quarterstaff. It also has the following additional properties. Metal struck by a storm giant’s lightning.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Estimated Value (Sane Cost Guide): 10,000 gp. And that's before we even talk about homebrew and unofficial content. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Staff of Thunder and Lightning - This staff can be wielded as a magic quarterstaff that grant. Staff, very rare (requires attunement) Weight: 4 lb. Updated Decemby Richard Horton: Dungeons and Dragons is a game filled to bursting with magical artifacts and every sourcebook released by Wizards of the Coast seems to add more. Here are a few weapons that a DM should avoid giving to the party, at least until they get to the level where they actively seek conflict with supremely powerful entities like demigods or ancient dragons. On top of that you can cause various effects once per day each: extra lightning damage on a hit, stunning a target, projecting a lightning bolt, causing a thunderclap that causes thunder damage and deafens enemies, and the pice de rsistance a strike that projects. When playing tabletop games like Dungeons & Dragons, it's actually a pretty common mistake for a DM to give the party a weapon they shouldn’t have, at least until they get much higher in level, where an overpowered weapon doesn’t have as much impact. RELATED: 10 Great Ways For A DM To Kickstart A D&D Campaign
